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Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. [1]
The Immortal Zugzwang Game is a chess game between Friedrich Sämisch and Aron Nimzowitsch, played in Copenhagen in March 1923. It gained its name because the final position is sometimes considered a rare instance of zugzwang occurring in the middlegame . [ 1 ]
One of Nimzowitsch's most famous games is his celebrated immortal zugzwang game against Sämisch at Copenhagen 1923. Another game on this theme is his win over Paul Johner at Dresden 1926. When in form, Nimzowitsch was very dangerous with the black pieces, scoring many fine wins over top players.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
Researchers at the school's Computer Science and Artificial Intelligence Laboratory created a neural network to find connections between more than 1 million images and recipes.
Place the cinnamon-sugary loaves into the prepared loaf pans and drizzle with any remaining butter-corn syrup and cinnamon sugar. Bake until golden brown, about 20 to 30 minutes, and remove from oven.
Xiangqi (/ ˈ ʃ ɑː ŋ tʃ i /; Chinese: 象棋; pinyin: xiàngqí), commonly known as Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China.
Creative use of zugzwang is a common tactic to force a win in these situations. [ 14 ] The Internet Chess Club variation of atomic chess ignores check completely, and thus leads to different outcomes in certain situations.