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  2. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  3. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    When copy is set, each backbuffer is copied forward, but the screenbuffer is not wrapped to the last buffer, leaving it unchanged. Flip does not work when there is only one backbuffer, as the screenbuffer is copied over the only backbuffer before it can be presented. In discard mode, the driver selects the best method. [2]

  4. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  5. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    As part of the DDX driver, it's quite common that the X Server process also dynamically links to the same DRI driver that the DRI clients do, but to provide hardware-accelerated 3D rendering to the X clients using the GLX extension for indirect rendering (for example, remote X clients that can't use direct rendering). For 2D rendering, the DDX ...

  6. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  7. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  8. Mode X - Wikipedia

    en.wikipedia.org/wiki/Mode_X

    Mode X is a variant of the 320 × 200 Mode 13h with the resolution increased to 320 × 240, giving square pixels instead of the slightly elongated pixels of Mode 13h. It is enabled by entering Mode 13h via an BIOS system call, then changing the values of several VGA registers. Additionally, Abrash enabled the VGA's planar memory mode (also ...

  9. X Rendering Extension - Wikipedia

    en.wikipedia.org/wiki/X_Rendering_Extension

    The X Rendering Extension (Render or XRender) is an extension to the X11 core protocol to implement image compositing in the X server, to allow an efficient display ...