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AlUla (Arabic: ٱلْعُلَا, romanized: al-ʿUlā) is an ancient Arabian oasis city located in Medina Province, Saudi Arabia.Situated in the Hejaz, a region that features prominently in the history of Islam as well as several pre-Islamic Semitic civilizations, AlUla was a market city on the historic incense route that linked India and the Persian Gulf to the Levant and Europe.
Tantora which was a guide for farmers to know the growing seasons and the timing of water distribution. The sundial clock in the south of the town. See also
The Royal Commission for AlUla (RCU; Arabic: الهيئة الملكية لمحافظة العلا) is a Saudi commission established in July 2017 to preserve and develop the 2,000-year-old archaeological and historical site of Al-Ula north-western Saudi Arabia. [2] [3] [4]
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
It is located northeast of Alula, the northernmost town in Somalia. The lagoon is surrounded by mangrove bushes, and appears to correspond with the "large laurel-grove called Acannae" described by the 1st century CE Periplus of the Erythraean Sea. [2] Rhizophora mucronata and Avicennia marina are the predominant mangrove species found in the ...
Location of the alula on a bird's wing. The alula / ˈ æ l j ʊ l ə /, or bastard wing, (plural alulae) is a small projection on the anterior edge of the wing of modern birds and a few non-avian dinosaurs. The word is Latin and means "winglet"; it is the diminutive of ala, meaning "wing".
The ruins recently uncovered by archaeologists represent one of the city’s less fortunate temples, officials said. All that remains of the roughly 2,400-year-old temple are its outline, steps ...
The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.