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  2. DOM event - Wikipedia

    en.wikipedia.org/wiki/DOM_event

    event.stopPropagation(): the event is stopped after all event listeners attached to the current event target in the current event phase are finished; event.stopImmediatePropagation(): the event is stopped immediately and no further event listeners are executed; When an event is stopped it will no longer travel along the event path.

  3. Event bubbling - Wikipedia

    en.wikipedia.org/wiki/Event_bubbling

    Event bubbling is a type of DOM event propagation [1] where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element or document object [2] (Provided the handler is initialized). It is one way ...

  4. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.

  5. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    In addition to writing the event handlers, event handlers also need to be bound to events so that the correct function is called when the event takes place. For UI events, many IDEs combine the two steps: double-click on a button, and the editor creates an (empty) event handler associated with the user clicking the button and opens a text ...

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  7. Event condition action - Wikipedia

    en.wikipedia.org/wiki/Event_Condition_Action

    Event condition action (ECA) is a short-cut for referring to the structure of active rules in event-driven architecture and active database systems. Such a rule traditionally consisted of three parts: The event part specifies the signal that triggers the invocation of the rule

  8. Database transaction - Wikipedia

    en.wikipedia.org/wiki/Database_transaction

    Databases and other data stores which treat the integrity of data as paramount often include the ability to handle transactions to maintain the integrity of data. A single transaction consists of one or more independent units of work, each reading and/or writing information to a database or other data store.

  9. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.