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  2. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    The protagonist is a fourth-grade student who missed the day of school when the class's new substitute teacher was a witch named Ms. Grunkle. After signing in at the schoolhouse, the protagonist is transported to Haunted Island off the Coast of West Africa. With the aid of a large purple bat named Flap and a fortune teller named Madame Pomreeda, the protagonist must rescue th

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  4. Mad Libs - Wikipedia

    en.wikipedia.org/wiki/Mad_Libs

    The cover of the first Stern and Price Mad Libs book Mad Libs is a word game created by Leonard Stern and Roger Price. It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. It can be categorized as a phrasal template game. The game was invented in the United States ...

  5. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company's The ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.

  6. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The game has 22 different activities divided among four different areas of the rainforest, each with their own skill and goal. The first seven activities cover Mathematics, followed by seven Logic activities, two activities on Geography, four on Science and finally two on Language Arts.

  7. Three Hours To Change Your Life - images.huffingtonpost.com

    images.huffingtonpost.com/2013-01-04-ThreeHours...

    Your Best Year Yet® 4 Excerpt - Three Hours To Change Your Life . you to answer each of the questions and write your own one-page plan for the next 12 months.

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