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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  3. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    The spell point system, though not perfect, does offer alternatives to the standard 'memorise and spell, and then forget it when you cast it' system, and is a welcome addition." Addressing some of the challenges with the book and the Player's Option series, he continues: " Player's Option: Spells & Magic is not without a couple of problems ...

  4. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Sequential game: A game is sequential if one player performs their actions after another player; otherwise, the game is a simultaneous move game. Perfect information : A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them.

  6. Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Cookie_Clicker

    In an IGN article, Cookie Clicker is credited as one of the few games to have played a major role in the establishment of the genre of idle gaming (also called incremental gaming). [1] An article in The Kernel describes it as "probably the best-known" game in the genre. [2]

  7. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto clicker and ban the user from playing competitively. [citation needed] Hacktivism: The browser extension AdNauseam was developed to protest mass surveillance conducted by adverting companies on the internet ...

  8. Lightning Returns: Final Fantasy XIII - Wikipedia

    en.wikipedia.org/wiki/Lightning_Returns:_Final...

    The in-game clock runs continuously during normal navigation, with one in-game day equating to two to three hours in real time on Easy mode and one hour on Normal and Hard modes. [10] [11] The timer starts at seven in-game days but can be extended to thirteen days. [10] The timer stops during cutscenes, conversations, and battles.

  9. Cucoloris - Wikipedia

    en.wikipedia.org/wiki/Cucoloris

    A celo cucoloris casting a shadow Crew members on National Treasure using a cookie. In lighting for film, theatre and still photography, a cucoloris (occasionally also spelled cuculoris, kookaloris, cookaloris or cucalorus) is a light modifier (tool, device) for casting shadows or silhouettes to produce patterned illumination.