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The online video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform.
Transactions occurred outside of Second Life on the WSE website. [2] The game initially used the Linden Dollar currency from Second Life and in July 2007 integrated a new virtual currency called the World Internet Currency (WIC, WICS, W$). The WIC currency, similar to the Linden Dollar, could be converted to/from USD.
Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [ 14 ] [ 15 ] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school).
In her early Second Life days, prior to founding the business that made her famous, Anshe Chung had a goal of using virtual wealth to support an orphaned boy in a developing country in the real world. With her first Linden dollars she was able to sponsor a boy named Geo from the Philippines through a German church organization. [7]
Linden Lab, creators of the online virtual world Second Life; Linden Dollar, the virtual currency used in Second Life; See also. Lin Dan (born 1983), ...
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A former California prison guard who pleaded no contest to solicitation of murder after hiring a hit man to kill his lover’s husband was sentenced Wednesday in Fresno County to six years in ...