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  2. System requirements - Wikipedia

    en.wikipedia.org/wiki/System_requirements

    The most common set of requirements defined by any operating system or software application is the physical computer resources, also known as hardware, A hardware requirements list is often accompanied by a hardware compatibility list (HCL), especially in case of operating systems.

  3. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. [citation needed] Most game engines or graphics engines use a Graphics API, which eases communication with the GPU. But ...

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.

  5. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  6. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Recreates the traditional Flash display list architecture on accelerated graphics hardware: Stencyl: Haxe: Haxe, VPL: Yes 2D Flash, HTML5, iOS, Android, Linux, macOS, Windows: Cat Bird: Proprietary: Free to publish to Flash and HTML5. Subscription required for publishing to desktop or mobile. Autodesk Stingray (Bitsquid) Lua: Yes 3D

  8. Category:Video games using PhysX - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_using...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In the computer game industry, GPUs are used for graphics rendering, and for game physics calculations (physical effects such as debris, smoke, fire, fluids); examples include PhysX and Bullet. CUDA has also been used to accelerate non-graphical applications in computational biology , cryptography and other fields by an order of magnitude or more.