When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  3. A comprehensive guide to JavaScript design patterns - AOL

    www.aol.com/news/comprehensive-guide-javascript...

    Design patterns are reusable solutions to commonly occurring problems in software design. A comprehensive guide to JavaScript design patterns Skip to main content

  4. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    This pattern can be implemented in several ways depending on the host programming language, such as the singleton design pattern, object-oriented static members in a class and procedural global functions. In Python, the pattern is built into the language, and each .py file is automatically a module.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  6. Category:Software design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Software_design...

    A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations. A design pattern typically shows relationship and interaction between classes or objects, without specifying final application classes or objects that are ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  8. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    In software engineering, the initialization-on-demand holder (design pattern) idiom is a lazy-loaded singleton. In all versions of Java, the idiom enables a safe, highly concurrent lazy initialization of static fields with good performance. [1] [2]

  9. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...