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The first generation (generation I) of the Pokémon franchise features the original 151 fictional species of monsters introduced to the core video game series in the 1996 Game Boy games Pocket Monsters Red, Green and Blue (known as Pokémon Red, Green and Blue outside of Japan). (Later Pokemon Yellow and Blue were released Nationally)
The player's Bulbasaur engaged in battle with a Charmander [2]. Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; [3] a side-view battle screen; [4] and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.
Generation Years Region Titles Platforms Number of Pokémon New in games New in generation Total I: 1996–1999 Kanto Red, Green, Blue, and Yellow: Game Boy, Nintendo 3DS [a] 151 II: 1999–2002 Johto, Kanto Gold, Silver, and Crystal: Game Boy Color, Nintendo 3DS [a] 100 251 III: 2002–2006 Hoenn Ruby, Sapphire, and Emerald: Game Boy Advance ...
Pokemon Generations key art. The Pokémon series is over 25 years old, having first launched on the Game Boy in 1996 with Pokémon Red and Green — which was eventually turned into Red and Blue ...
1996 – Game Boy [1] 2016 – 3DS Virtual Console [2] Notes: The first games in the Pokémon series. Introduced the first generation of Pokémon. Pocket Monsters Red and Green were only released in Japan. Red, Green and Blue combined have sold more copies than any other Game Boy game, barring Tetris. [3]
Raichu is a species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [6]
The fourth-generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the number of Pokémon species to 493. This generation is the first to have 3D graphics in the main series game, although it is still a mixture of both 3D graphics and sprites.
[8] [9] Nishida developed the original Pikachu sprites using a single color identity chosen to work within the Super Game Boy's hardware limitations. [1] [10] Afterwards, the design was finalized by Sugimori who, towards the end of development, drew the promotional art of all the species to give them a unified look and make any last-minute ...