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In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).
Breath of the Wild is an open world action-adventure game. Players are tasked with exploring the kingdom of Hyrule while controlling Link. Breath of the Wild encourages nonlinear gameplay, which is illustrated by the lack of defined entrances or exits to areas, [1] scant instruction given to the player, and encouragement to explore freely. [2]
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
In Breath of the Wild and Tears of the Kingdom, Hinoxs can be either red, blue or black, depending on their strength. They are the largest monster found within the game and will uproot nearby trees to use as weapons against the player if provoked. Stalnox are skeletal versions of Hinox that appear in Breath of the Wild and Tears of the Kingdom ...
Hestu is a large, music-loving Korok who first appears in Breath of the Wild. He is first encountered near Kakariko Village, where Link must retrieve his stolen maracas. In both Breath of the Wild and Tears of the Kingdom, he upgrades Link's weapon inventory slots using collected Korok Seeds. In both games, collecting all Korok Seeds will ...
The developers drew inspirations from games such as The Legend of Zelda: Breath of the Wild and Valheim. [7] While the combat was influenced by "Soulsborne" games, it was not designed to be as challenging. [3] It was envisioned as a "welcoming" game for players who are unfamiliar with the survival game genre. [8] Keen announced the game in May ...
Like Breath of the Wild, Tears of the Kingdom was produced by Eiji Aonuma. Development of Tears of the Kingdom began after the completion of Breath of the Wild. The developers had thought of several features to include as downloadable content (DLC) for Breath of the Wild, but the sheer number of ideas inspired them to create a new game instead.
The book reveals concepts and early designs for Breath of the Wild, such as Eiji Aonuma's idea to include Link's motorcycle, the Master Cycle Zero, in the game, which was initially rebuffed but eventually accepted by the team. It shows how each Divine Beast was designed and modelled to represent an identifiable animal.