Search results
Results From The WOW.Com Content Network
A couple of days after The Legend of Zelda: Breath of the Wild released, Cemu was able to boot the game - though running at a sluggish framerate, without audio, and filled with many glitches. The anticipation for emulation of The Legend of Zelda: Breath of the Wild caused the emulator's Patreon to increase monthly donations to $7,400 per month ...
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
DirectX Diagnostic Tool also displays information about the installed DirectPlay Service Provider. In Windows XP Professional x64 Edition , Windows Vista x64 edition , Windows 7 x64 edition , Windows 8 x64 edition and Windows 10 x64 edition , two versions of DirectX Diagnostic Tool are included, a native 64-bit version and a 32-bit version.
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series .
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...
FSR 2 is a temporal upscaler based on a modified Lanczos requiring an aliased lower resolution image and utilising the temporal data (such as motion vectors and frame history) and then applies its own antialiasing pass which replaces the game's built in antialiasing solution.
The developers of Gallium3D called Vulkan to be something along the lines of Gallium3D 2.0 – Gallium3D separates the code that implements the OpenGL state machine from the code that is specific to the hardware. Version 1.3 is immediately available with Mesa 22.0. Hardware with support of OpenGL ES 3.1 should run at Vulkan Level 1.3 and before ...
WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...