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  2. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  3. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/wiki/Primitive_wrapper_class_in...

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  4. Sting Sports - Wikipedia

    en.wikipedia.org/wiki/Sting_Sports

    Sting Sports is an Australian sports equipment company focused on boxing and mixed martial arts.The company was founded in Melbourne, Australia in 2003 by Amir Anis. Sting Sports was selected as the official AIBA boxing glove and official supplier for the 2014 Commonwealth Games and 2016 Summer Olympics.

  5. A Boxing Coach Recommends the Best Equipment for All Your ...

    www.aol.com/boxing-coach-recommends-best...

    Whether you’re bobbing and weaving as a beginner or at an advanced level, Michelle Sim, boxing coach and creator of Move With Mich, says there are some essentials that will make you feel like a ...

  6. Lonsdale (clothing) - Wikipedia

    en.wikipedia.org/wiki/Lonsdale_(clothing)

    Lonsdale is a British sports equipment, textile and footwear brand focused on boxing and mixed martial arts established in London in 1960. Former boxer Bernard Hart started the brand as a boxing equipment company, but it eventually branched out into clothing as well.

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...