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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Pedals may be used for driving simulations or flight simulations and often ships with a steering-wheel-type input device. [6] In the former case, an asymmetric set of pedals can simulate accelerator, brake, and clutch pedals in a real automobile. In the latter case, a symmetric set of pedals simulates rudder controls and toe brakes in an aircraft.

  3. Simulator pedal - Wikipedia

    en.wikipedia.org/wiki/Simulator_pedal

    The most common sim racing pedal setup is two asymmetric pedals with a brake pedal and an accelerator pedal. A clutch pedal can often be purchased separately as an optional extra, and can, for example, be relevant the driver desires to realistically drive historic racing cars with a manual gear stick. [13]

  4. List of flight simulator video games - Wikipedia

    en.wikipedia.org/wiki/List_of_flight_simulator...

    FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight ...

  5. HOTAS - Wikipedia

    en.wikipedia.org/wiki/HOTAS

    F-16 simulator side-stick controller functional allocation (for the right hand) F-16 simulator throttle functional allocation (for the left hand). HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit.

  6. Flight simulation video game - Wikipedia

    en.wikipedia.org/wiki/Flight_simulation_video_game

    Flight simulator software is largely on PC, however mobile flight simulators are also increasingly popular, with Infinite Flight, X-Plane Mobile competing with the PC simulators. Some PC flight simulators can use mobile devices or additional PCs as additional interfaces for display and control, including the touch interfaces on smartphones .

  7. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.