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Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that works by creating a multitude of decision trees during training. For classification tasks, the output of the random forest is the class selected by most trees.
When this process is repeated, such as when building a random forest, many bootstrap samples and OOB sets are created. The OOB sets can be aggregated into one dataset, but each sample is only considered out-of-bag for the trees that do not include it in their bootstrap sample.
Fast algorithms such as decision trees are commonly used in ensemble methods (e.g., random forests), although slower algorithms can benefit from ensemble techniques as well. By analogy, ensemble techniques have been used also in unsupervised learning scenarios, for example in consensus clustering or in anomaly detection.
There are several important factors to consider when designing a random forest. If the trees in the random forests are too deep, overfitting can still occur due to over-specificity. If the forest is too large, the algorithm may become less efficient due to an increased runtime. Random forests also do not generally perform well when given sparse ...
An ensemble of models employing the random subspace method can be constructed using the following algorithm: Let the number of training points be N and the number of features in the training data be D. Let L be the number of individual models in the ensemble. For each individual model l, choose n l (n l < N) to be the number of input points for l.
A deeper tree can influence the runtime in a negative way. If a certain classification algorithm is being used, then a deeper tree could mean the runtime of this classification algorithm is significantly slower. There is also the possibility that the actual algorithm building the decision tree will get significantly slower as the tree gets deeper.
The sampling variance of bagged learners is: = [^ ()]Jackknife estimates can be considered to eliminate the bootstrap effects. The jackknife variance estimator is defined as: [1]
Genetic Algorithm for Rule Set Production (GARP) Boosted regression trees (BRT)/gradient boosting machines (GBM) Random forest (RF) Support vector machines (SVM) XGBoost (XGB) Furthermore, ensemble models can be created from several model outputs to create a model that captures components of each. Often the mean or median value across several ...