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  2. Hugging Face - Wikipedia

    en.wikipedia.org/wiki/Hugging_Face

    The Hugging Face Hub is a platform (centralized web service) for hosting: [19] Git-based code repositories, including discussions and pull requests for projects. models, also with Git-based version control; datasets, mainly in text, images, and audio;

  3. T5 (language model) - Wikipedia

    en.wikipedia.org/wiki/T5_(language_model)

    T5 (Text-to-Text Transfer Transformer) is a series of large language models developed by Google AI introduced in 2019. [1] [2] Like the original Transformer model, [3] T5 models are encoder-decoder Transformers, where the encoder processes the input text, and the decoder generates the output text.

  4. BLOOM (language model) - Wikipedia

    en.wikipedia.org/wiki/BLOOM_(language_model)

    BigScience Large Open-science Open-access Multilingual Language Model (BLOOM) [1] [2] is a 176-billion-parameter transformer-based autoregressive large language model (LLM). The model, as well as the code base and the data used to train it, are distributed under free licences. [ 3 ]

  5. Word embedding - Wikipedia

    en.wikipedia.org/wiki/Word_embedding

    In natural language processing, a word embedding is a representation of a word. The embedding is used in text analysis . Typically, the representation is a real-valued vector that encodes the meaning of the word in such a way that the words that are closer in the vector space are expected to be similar in meaning. [ 1 ]

  6. FaceNet - Wikipedia

    en.wikipedia.org/wiki/FaceNet

    The system uses a deep convolutional neural network to learn a mapping (also called an embedding) from a set of face images to a 128-dimensional Euclidean space, and assesses the similarity between faces based on the square of the Euclidean distance between the images' corresponding normalized vectors in the 128-dimensional Euclidean space.

  7. Knowledge graph embedding - Wikipedia

    en.wikipedia.org/wiki/Knowledge_graph_embedding

    All the different knowledge graph embedding models follow roughly the same procedure to learn the semantic meaning of the facts. [7] First of all, to learn an embedded representation of a knowledge graph, the embedding vectors of the entities and relations are initialized to random values. [7]

  8. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    A prompt is a game state, and a response is a game action. This is a fairly trivial kind of game, since every game lasts for exactly one step. Nevertheless, it is a game, and so RL algorithms can be applied to it. The first step in its training is supervised fine-tuning (SFT). This step does not require the reward model.

  9. Tutte embedding - Wikipedia

    en.wikipedia.org/wiki/Tutte_embedding

    In graph drawing and geometric graph theory, a Tutte embedding or barycentric embedding of a simple, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a convex polygon and that each interior vertex is at the average (or barycenter) of its neighbors' positions.