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  2. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    An iterative, non-linear process, design thinking includes activities such as context analysis, user testing, problem finding and framing, ideation and solution generating, creative thinking, sketching and drawing, prototyping, and evaluating.

  3. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stage of the design process.

  4. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.

  5. DSRP - Wikipedia

    en.wikipedia.org/wiki/DSRP

    [2]: 13 In later writings, Cabrera describes D, S, R, and P as "patterns of thinking", and expands upon the implications of these thinking skills. [ 3 ] [ 4 ] The DSRP theory is a mathematical formalism of systems thinking and cognition , built on the philosophical underpinnings of constructivism and evolutionary epistemology .

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Problem Statement: Written in user-centered language, this communicates what the user wants to achieve or what the challenge is to the end-user. Use When: "Context of use" is a critical component of the design pattern. This element helps people understand situations when the design pattern applies (and when it does not.)

  7. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Guided Design Decisions: Allow teams to prioritize features based on how well they meet the needs of specific personas. Empathy Building: Provide a human face to data, fostering empathy for users represented by the personas. Focused Design: Prevent designers from making self-referential decisions by keeping the focus on user needs.

  8. Iterative design - Wikipedia

    en.wikipedia.org/wiki/Iterative_design

    Iterative design in user interfaces can be implemented in many ways. One common method of using iterative design in computer software is software testing. While this includes testing the product for functionality outside of the user interface, important feedback on the interface can be gained from subject testing early versions of a program.

  9. Systems-oriented design - Wikipedia

    en.wikipedia.org/wiki/Systems-oriented_design

    The design disciplines build on their own traditions and have a certain way of working with problems, often referred to as design thinking [note 1] [7] [8] [9] or the design way. [10] Design thinking is a creative process based on the "building up" of ideas. This style of thinking is one of the advantages of the designer and is the reason why ...