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Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, [7] and Microsoft Windows. It was released on June 22, 2010, by D3 Publisher. A version for the PlayStation Portable was in development, [8] but was cancelled due to sound bugs. [9]
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Bittersweet: How Sorrow and Longing Make Us Whole is a 2022 nonfiction book written by American author Susan Cain. Bittersweet is based on the premise that "light and dark, birth and death—bitter and sweet—are forever paired". [ 1 ]
Quest (or Quest: World of Kharne, or Quest Gamemaster Edition, or Quest GME) is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second ...
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Longing (emotion) or desire; Cape Longing, a headland in Antarctica; Longing, a 2013 play by William Boyd; The Longing, a 2020 video game. The Longing, a 2002 film. Longing, a German film; Longing, an Israeli film; Longing (upcoming film), an American comedy-drama
The text is in four stanzas; the refrain about a longing in the group of singers opens the song, while the stanzas express prayers for specific desired situations such as peace and freedom. [6] The longing for God's presence comes from sorrow and hurt, helplessness and anxiety regarding the future in a presence full of wars and dangers. [1]