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  2. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...

  3. Mathematical operators and symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Mathematical_operators_and...

    The Mathematical Alphanumeric Symbols block (U+1D400–U+1D7FF) contains Latin and Greek letters and decimal digits that enable mathematicians to denote different notions with different letter styles. The reserved code points (the "holes") in the alphabetic ranges up to U+1D551 duplicate characters in the Letterlike Symbols block. In order ...

  4. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The XYZ system rotates about the z axis by γ. The X axis is now at angle γ with respect to the x axis. The XYZ system rotates again, but this time about the x axis by β. The Z axis is now at angle β with respect to the z axis. The XYZ system rotates a third time, about the z axis again, by angle α. In sum, the three elemental rotations ...

  5. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  6. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  9. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.