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  2. Advanced Dungeons & Dragons CD-ROM Core Rules - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    Paul Pettengale reviewed the AD&D CD-ROM Core Rules for Arcane magazine, rating it a 5 out of 10 overall. [4] He began the review by speaking about how many books are needed to run a game of AD&D , stating that "the prospect, then, of having all the main rulebooks on a CD-ROM is rather appealing, providing, of course, you've got a PC handy when ...

  3. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    2003 revision of the game updated the core book to this new version. Credited revision work by Andy Collins. 317: 0-7869-2886-7: Dungeon Master's Guide: Core Rulebook II v.3.5: Monte Cook, David Noonan: July 1, 2003: 2003 revision of the game updated the core book to this new version. Note increased page count.

  5. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Title Author Date Subject Pages Series # Levels ISBN; FA—Forgotten Realms Adventures are stand-alone 2nd Ed. AD&D modules set in Forgotten Realms.: Halls of the High King: Ed Greenwood

  6. Desert of Desolation - Wikipedia

    en.wikipedia.org/wiki/Desert_of_Desolation

    In 1982, TSR published Pharaoh as a thirty-two-page booklet with two outer folders, for the first edition of AD&D. [7]: 101 It was designed for 6-8 player characters of levels 5–7, [10] and formed the first of the three-part Desert of Desolation module series. [1] [7]: 101 Oasis of the White Palm is the sequel to the Pharaoh module.

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Jackson Haime, for Screen Rant in 2020, compared the large number of rulebooks released for the 3rd/3.5 editions (12 different core rulebooks and over 50 supplements published in seven years) to the number for 5th edition and wrote, "Dungeons and Dragons 5th edition has been released for almost as long as 3 and 3.5 now, and only has 3 core ...

  8. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.

  9. Return to the Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Return_to_the_Tomb_of_Horrors

    Return to the Tomb of Horrors is set in the World of Greyhawk campaign setting and is a sequel to Gary Gygax's 1978 module Tomb of Horrors. [2] Part of TSR's "Tomes" series for AD&D, the boxed set included a reproduction of the monochrome version of Tomb of Horrors, [3] along with an introductory note by Gygax.