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  2. Advanced Dungeons & Dragons CD-ROM Core Rules - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    Paul Pettengale reviewed the AD&D CD-ROM Core Rules for Arcane magazine, rating it a 5 out of 10 overall. [4] He began the review by speaking about how many books are needed to run a game of AD&D , stating that "the prospect, then, of having all the main rulebooks on a CD-ROM is rather appealing, providing, of course, you've got a PC handy when ...

  3. Slavers (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Slavers_(Dungeons_&_Dragons)

    The 128-page book was published by Wizards of the Coast in April 2000 for second edition Advanced Dungeons & Dragons rules. [1] The adventure is a sequel to the Scourge of the Slave Lords series (modules A1 - A4), being set in the World of Greyhawk campaign setting ten years after the events described in the earlier adventures.

  4. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    4–6: 1-5607-6146-6: City of Gold: John Nephew, Jonathan Tweet: 1992 ― 210: FMQ1: 4–6: 1-5607-6322-1: FRA—Forgotten Realms Adventure, or the Empires Adventures Trilogy, is a series of modules for use with The Horde expansion campaign for 2nd Ed. AD&D Forgotten Realms. Storm Riders: Troy Denning: 1990 ― 64: FRA1: 5–7: 0-88038-834-X ...

  5. Return to the Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Return_to_the_Tomb_of_Horrors

    Return to the Tomb of Horrors is set in the World of Greyhawk campaign setting and is a sequel to Gary Gygax's 1978 module Tomb of Horrors. [2] Part of TSR's "Tomes" series for AD&D, the boxed set included a reproduction of the monochrome version of Tomb of Horrors, [3] along with an introductory note by Gygax.

  6. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  7. Scourge of the Slave Lords - Wikipedia

    en.wikipedia.org/wiki/Scourge_of_the_Slave_Lords

    Scourge of the Slave Lords (A1–4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules.

  8. To Find a King - Wikipedia

    en.wikipedia.org/wiki/To_Find_a_King

    To Find a King was used as the AD&D tournament module at Gen Con XVI, [2] as a four-round competition module. The C in the module code represents the first letter in the word competition , the name of C1–C6 module series.

  9. Advanced Dungeons & Dragons Adventure Gamebooks - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    Prisoners of Pax Tharkas. Advanced Dungeons & Dragons Adventure Gamebook is a series of 18 gamebooks published from 1985 to 1988. The series was initially titled Super Endless Quest Adventure Gamebook as the books added a more complex game system to stories which otherwise share the same style with the Endless Quest books.