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Silent Storm engine games (7 P) Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total.
Foldit, a science-oriented game in protein folding, uses Lua for user scripts. Some of those scripts have been the aim of an article in PNAS. [10] FreeBSD's default bootloader is implemented in Lua as of version 13.0. [11] FreePOPs, an extensible mail proxy, uses Lua to power its web front-end.
A similar code accesses the hidden game Get on Top. [22] Dead by Daylight (Windows, Xbox One, PlayStation 4, Nintendo Switch) When the code is entered while having one of the Silent Hill characters equipped on the main menu, the game plays a jingle from Gradius and grants the player a charm that can be equipped by characters. [23]
An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
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In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
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The aim assist function helps guide a controller player's crosshairs automatically. [3] Contemporary player versus player (PvP) games employ the feature by way of "slowing down crosshair movement when an enemy enters a certain range of the player's crosshair." [2] Games also have been noted to include aim assist as a feature that can be toggled ...