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  2. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In computer programming, a function object [a] is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming ...

  3. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking.

  4. Recursion - Wikipedia

    en.wikipedia.org/wiki/Recursion

    The function calls itself recursively on a smaller version of the input (n - 1) and multiplies the result of the recursive call by n, until reaching the base case, analogously to the mathematical definition of factorial. Recursion in computer programming is exemplified when a function is defined in terms of simpler, often smaller versions of ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects; Factory object: creates other objects

  6. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.

  7. Data analysis - Wikipedia

    en.wikipedia.org/wiki/Data_analysis

    Data collection or data gathering is the process of gathering and measuring information on targeted variables in an established system, which then enables one to answer relevant questions and evaluate outcomes. The data may also be collected from sensors in the environment, including traffic cameras, satellites, recording devices, etc.

  8. Natural-language programming - Wikipedia

    en.wikipedia.org/wiki/Natural-language_programming

    Natural-language programming (NLP) is an ontology-assisted way of programming in terms of natural-language sentences, e.g. English. [1] A structured document with Content, sections and subsections for explanations of sentences forms a NLP document, which is actually a computer program.

  9. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    For this reason, calling virtual functions in constructors is generally discouraged. In C++, the "base" function is called. Specifically, the most derived function that is not more derived than the current constructor or destructor's class is called. [7]: §15.7.3 [8] [9] If that function is a pure virtual function, then undefined behavior occurs.