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  2. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    In each case, two vectors define a plane, the other is out of the plane and can be split into parallel and perpendicular components to the cross product of the vectors defining the plane. These components can be found by vector projection and rejection. The triple product is in the plane and is rotated as shown.

  3. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    Conversely, it is easily shown that if a, b, c, and d are constants and a, b, and c are not all zero, then the graph of the equation + + + =, is a plane having the vector n = (a, b, c) as a normal. [5] This familiar equation for a plane is called the general form of the equation of the plane or just the plane equation. [6]

  4. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  5. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    For instance, the points A = (1, 0, 0) and B = (0, 1, 0) in space determine the bound vector pointing from the point x = 1 on the x-axis to the point y = 1 on the y-axis. In Cartesian coordinates, a free vector may be thought of in terms of a corresponding bound vector, in this sense, whose initial point has the coordinates of the origin O = (0 ...

  6. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    When viewed at a position along the positive z-axis, the ¼ turn from the positive x-to the positive y-axis is counter-clockwise. For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise. Interchanging the labels of any two axes reverses the handedness.

  7. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  8. Euclidean plane - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane

    In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. [9] Such a drawing is called a plane graph or planar embedding of the graph.

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    Diagram for vector projection proof. Let P be the point with coordinates (x 0, y 0) and let the given line have equation ax + by + c = 0. Also, let Q = (x 1, y 1) be any point on this line and n the vector (a, b) starting at point Q.