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[54] [55] In 2016, HDR conversion of SDR video was released to market as Samsung's HDR+ (in LCD TV sets) [56] and Technicolor SA's HDR Intelligent Tone Management. [ 57 ] As of 2018, high-end consumer-grade HDR displays can achieve 1,000 cd/m 2 of luminance, at least for a short duration or over a small portion of the screen, compared to 250 ...
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
ITU-R Recommendation BT.2100, more commonly known by the abbreviations Rec. 2100 or BT.2100, introduced high-dynamic-range television (HDR-TV) by recommending the use of the perceptual quantizer (PQ [SMPTE ST 2084]) or hybrid log–gamma (HLG) transfer functions instead of the traditional "gamma" previously used for SDR-TV.
Rec. 2100 is an ITU-R Recommendation released in July 2016 that defines high dynamic range (HDR) formats for both HDTV 1080p and 4K/8K UHDTV resolutions. [56] These formats use the same color primaries as Rec. 2020, but with different transfer functions for HDR use. Rec. 2100 does not support the YcCbcCrc scheme of Rec. 2020.
At the Consumer Electronics Show 2015, Samsung Electronics, LG Electronics, TCL Corporation and Sony showed QD-enhanced LED-backlighting of LCD TVs. [17] [18] [19] At the CES 2017, Samsung rebranded their 'SUHD' TVs as 'QLED'; later in April 2017, Samsung formed the QLED Alliance with Hisense and TCL to produce and market QD-enhanced TVs. [20] [21]
Samsung Display Co., Ltd. (Korean: 삼성디스플레이) is a manufacturer of OLED and QD-OLED panels, and former manufacturer of liquid crystal displays (LCDs). Display markets include smartphones, TVs, laptops, computer monitors, smartwatches, virtual reality, handheld game consoles, and automotive applications.