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Prior to generation IV, the damage category of a move (physical or special) was determined by the type of the move itself (for example, all Rock-type moves were physical, and all Dragon-type moves were special). The physical/special split in generation IV allowed moves to be physical or special depending on the nature of the attack rather than ...
The third generation (generation III) of the Pokémon franchise features 386 fictional species of creatures and 135 Pokémon introduced to the core video game series in the 2002 Game Boy Advance games Pokémon Ruby and Sapphire, and later in the 2004 game Pokémon Emerald. These games were accompanied by the television series Pokémon Advanced ...
Articles in this category are Pokémon species introduced in the third generation of the Pokémon franchise, which began with the 2002 games Pokémon Ruby and Sapphire. Pages in category "Pokémon introduced in generation III"
Pokemon Generations key art. The Pokémon series is over 25 years old, having first launched on the Game Boy in 1996 with Pokémon Red and Green — which was eventually turned into Red and Blue ...
In generation VI, the games introduced a new mechanic called Mega Evolution, as well as a subset of Mega Evolution called Primal Reversion. Unlike normal evolution, Mega Evolution and Primal Reversion last only for the duration of a battle, with the Pokémon reverting to its normal form at the end; as of the release of Sun and Moon , 48 ...
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The fourth-generation introduces another 107 new species of Pokémon (starting with Turtwig and ending with Arceus), bringing the number of Pokémon species to 493. This generation is the first to have 3D graphics in the main series game, although it is still a mixture of both 3D graphics and sprites.
The physical special split allowed Pokémon such as Gengar and Gyarados to use their higher attacking stat and gave special/physical coverage moves to formerly all-physical/special types, [9] and online play made Pokémon battling possible all over the world. [110]