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  2. Xbox 360 technical problems - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_technical_problems

    On December 13, 2021, as part of a 6-part documentary on the history of Xbox, Microsoft revealed that it determined the red-ring issue to be caused by the cracking of solder joints inside the GPU flip chip package, connecting the GPU to the substrate interposer, as a result of thermal stress from heating up and cooling back down when the system ...

  3. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    Single-GPU configurations do not suffer from this defect in most cases and can in some cases output a subjectively smoother video compared to a multi-GPU setup using the same video card model. Micro stuttering is inherent to multi- GPU configurations using alternate frame rendering (AFR), such as Nvidia SLi and AMD CrossFireX but can also exist ...

  4. Overclocking - Wikipedia

    en.wikipedia.org/wiki/Overclocking

    The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.

  5. Xbox 360 technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_technical...

    The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...

  6. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    In such an event a popup window will be displayed stating that "The system is running low on virtual memory." If the system ever runs completely out of commit charge (that is, if the total reaches the limit), a popup window will be displayed stating that "The system is out of virtual memory," and it may become extremely sluggish or even ...

  7. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Microsoft introduced the DirectCompute GPU computing API, released with the DirectX 11 API. Alea GPU, [19] created by QuantAlea, [20] introduces native GPU computing capabilities for the Microsoft .NET languages F# [21] and C#. Alea GPU also provides a simplified GPU programming model based on GPU parallel-for and parallel aggregate using ...

  8. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    KASY0 was the first sub-US$ 100/GFLOPS computing technology. KASY0 achieved 471 GFLOPS on 32-bit HPL. At a cost of less than $39,500, that makes it the first supercomputer to break $100/GFLOPS. [81] August 2007: $48.31 $70.99 Microwulf As of August 2007, this 26 GFLOPS "personal" Beowulf cluster can be built for $1256. [82] March 2011: $1.80 $2 ...

  9. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.