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  2. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    On fast-motion scenes, a variable bitrate uses more bits than it does on slow-motion scenes of similar duration, yet achieves a consistent visual quality. For real-time and non-buffered video streaming when the available bandwidth is fixed – e.g., in videoconferencing delivered on channels of fixed bandwidth – a constant bitrate (CBR) must ...

  3. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    Slow motion video of a glass cup smashing on a concrete floor. Slow motion (commonly abbreviated as slow-mo or slo-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century.

  4. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  5. Panasonic Lumix DMC-FZ1000 - Wikipedia

    en.wikipedia.org/wiki/Panasonic_Lumix_DMC-FZ1000

    The Panasonic Lumix DMC-FZ1000 is a digital superzoom bridge camera by Panasonic.It went on sale in June 2014. It has a 20 megapixel 3:2 BSI-CMOS sensor and Leica-branded 25–400 mm equivalent focal length lens with a maximum aperture of f / 2.8 to f / 4 (f / 4 at about 170 mm and higher). [6]

  6. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    While some games like Cyclone Studios' Requiem: Avenging Angel, released in March 1999, featured slow-motion effects, [20] Remedy Entertainment's 2001 video game Max Payne is considered to be the first true implementation of a bullet-time effect that enables the player to have added limited control (such as aiming and shooting) during the slow ...

  7. Variable frame rate - Wikipedia

    en.wikipedia.org/wiki/Variable_frame_rate

    Variable frame rate (or VFR) is a term in video compression for a feature supported by some container formats which allows for the frame rate to change actively during video playback, or to drop the idea of frame rate completely and set an individual timecode for each frame.

  8. Video super-resolution - Wikipedia

    en.wikipedia.org/wiki/Video_super-resolution

    Without fast motion: Some small details, without text SPMCS: 30: 31 frames: 960×540: SLow motion: A lot of small details Vimeo-90K (test SR set) 7824: 7 frames: 448×256: A lot of fast, difficult, diverse motion: Few details, text in a few sequences Xiph HD (complete sets) 70: 2 seconds: from 640×360 to 4096×2160: A lot of fast, difficult ...

  9. High-speed camera - Wikipedia

    en.wikipedia.org/wiki/High-speed_camera

    Time Warp was centered around the use of high-speed cameras to slow things down that are usually too fast to see with the naked eye. High-speed cameras are frequently used in television productions of many major sporting events for slow motion instant replays when normal slow motion is not slow enough, such as international Cricket matches. [14]