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The Personal Software Process (PSP) is a structured software development process that is designed to help software engineers better understand and improve their performance by bringing discipline to the way they develop software and tracking their predicted and actual development of the code. It clearly shows developers how to manage the ...
In 1996, the Department of Education initialized a 10-year modernization program, which included a computerization project and the School of the Future project. The modernization project aimed to implement information technology in the improvement of teaching and learning processes, as well as in educational management and operations.
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
In the early 2000s, scholars noted a lack of theory and conceptual frameworks to inform and guide research and teacher preparation in technology integration. [6] The classic definition of PCK proposed by Shulman included one dynamic and complex relationship between two different knowledge bodies: content knowledge and pedagogical knowledge.
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
Most models of instructional design follow the core elements found in the ADDIE model of design: analyze (designer develops an understanding of the desired outcomes and the learner's knowledge and skills); design (documents learning outcomes, assessment tools, exercise and content); develop (creating the learning materials); implement (the ...
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An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.