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  2. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    The Nexus Memory Card is a third party version of the Visual Memory Unit that features four times the memory of a stock VMU with 800 blocks (4 megabit / 512 kilobytes) but lacks an LCD screen. The card is divided into 4 pages each with 200 blocks, each page can be selected using a button on the top left of the card. [ 6 ]

  3. Dreamcast - Wikipedia

    en.wikipedia.org/wiki/Dreamcast

    In contrast to the Sega CD and Sega Saturn, which included internal backup memory, [159] the Dreamcast uses a 128 kbyte memory card, the VMU, for data storage. [169] [31] The VMU features a small LCD screen, audio output from a one-channel PWM sound source, [170] non-volatile memory, a D-pad and four buttons.

  4. List of Sega video game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_Sega_video_game...

    They went on to produce the Genesis—known as the Mega Drive outside of North America—and its add-ons beginning in 1988, the Game Gear handheld console in 1990, the Sega Saturn in 1994, and the Dreamcast in 1998. Sega was one of the primary competitors to Nintendo in the video game console industry. A few of Sega's early consoles outsold ...

  5. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    Many developers struggled initially with programming the hardware. The PS2's Graphics Synthesizer (GS) has fast dedicated video memory, though it is limited in the amount of data it can hold. The 10 Channel 128 bit wide DMA bus could pump data to GS Memory as fast as the screen could update.

  6. PocketStation - Wikipedia

    en.wikipedia.org/wiki/PocketStation

    The PocketStation is a memory card peripheral by Sony Interactive Entertainment for the PlayStation home video game console. [3] It was released in Japan in 1999. The device acted not only as a memory card, but was interactive itself via a small monochrome LCD display and buttons on its case. Many PlayStation games included software that could ...

  7. Memory card - Wikipedia

    en.wikipedia.org/wiki/Memory_card

    The basis for memory card technology is flash memory. [2] It was invented by Fujio Masuoka at Toshiba in 1980 [3] [4] and commercialized by Toshiba in 1987. [5] [6] The development of memory cards was driven in the 1980s by the need for an alternative to floppy disk drives that had lower power consumption, had less weight and occupied less ...

  8. GD-ROM - Wikipedia

    en.wikipedia.org/wiki/GD-ROM

    The Dreamcast was considered by the video game industry as one of the most secure consoles on the market with its use of the GD-ROM, [7] but this was nullified by a flaw in the Dreamcast's support for the MIL-CD format, a Mixed Mode CD first released on June 25, 1999, that incorporates interactive visual data similarly to CD+G.

  9. Street Fighter Alpha 3 - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_Alpha_3

    Upper also allows the player to upload any customized characters from the Dreamcast version of the game by inserting a VMU into a memory card slot on the cabinet. A Game Boy Advance version developed by Crawfish Interactive was released in 2002 under the title Street Fighter Alpha 3 Upper ( Street Fighter Zero 3 Upper in Japan, officially ...