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Dependency hell is a colloquial term for the frustration of some software users who have installed software packages which have dependencies on specific versions of other software packages. [ 1 ] The dependency issue arises when several packages have dependencies on the same shared packages or libraries, but they depend on different and ...
Plugins are the primary way to extend Maven. Developing a Maven plugin can be done by extending the org.apache.maven.plugin.AbstractMojo class. Example code and explanation for a Maven plugin to create a cloud-based virtual machine running an application server is given in the article Automate development and management of cloud virtual ...
Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...
In the strictest sense, an event loop is one of the methods for implementing inter-process communication. In fact, message processing exists in many systems, including a kernel-level component of the Mach operating system. The event loop is a specific implementation technique of systems that use message passing.
In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.
In a project network, a dependency is a link among a project's terminal elements. [citation needed]The A Guide to the Project Management Body of Knowledge (PMBOK Guide) does not define the term dependency, but refers for this term to a logical relationship, which in turn is defined as dependency between two activities, or between an activity and a milestone.
In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.