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  2. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  4. Luminous Engine - Wikipedia

    en.wikipedia.org/wiki/Luminous_Engine

    Luminous Engine (ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio (ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions.

  5. Luminous efficacy - Wikipedia

    en.wikipedia.org/wiki/Luminous_efficacy

    Luminous efficacy can be normalized by the maximum possible luminous efficacy to a dimensionless quantity called luminous efficiency.The distinction between efficacy and efficiency is not always carefully maintained in published sources, so it is not uncommon to see "efficiencies" expressed in lumens per watt, or "efficacies" expressed as a percentage.

  6. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."

  7. Luminous flux - Wikipedia

    en.wikipedia.org/wiki/Luminous_flux

    lux (= lumen per square metre) lx (= lm/m 2) L −2 ⋅J: Luminous flux incident on a surface Luminous exitance, luminous emittance M v: lumen per square metre lm/m 2: L −2 ⋅J: Luminous flux emitted from a surface Luminous exposure: H v: lux second: lx⋅s L −2 ⋅T⋅J: Time-integrated illuminance Luminous energy density ω v: lumen ...

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    The orientation of coordinate axes differs depending on the space in which the normal map was encoded. A straightforward implementation encodes normals in object space so that the red, green, and blue components correspond directly with the X, Y, and Z coordinates.

  9. Luminous efficiency function - Wikipedia

    en.wikipedia.org/wiki/Luminous_efficiency_function

    The small excess fractional value comes from the slight mismatch between the definition of the lumen and the peak of the luminosity function. The lumen is defined to be unity for a radiant energy of 1/683 W at a frequency of 540 THz , which corresponds to a standard air wavelength of 555.016 nm rather than 555 nm , which is the peak of the ...