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  2. How teachers are using Taylor Swift's music to make ... - AOL

    www.aol.com/entertainment/teachers-using-taylor...

    Taylor Swift is inspiring educators across the country to make learning fun — with singalongs, decor and much more. (Getty images; Instagram: @thirdgradethriving)

  3. Orff Schulwerk - Wikipedia

    en.wikipedia.org/wiki/Orff_Schulwerk

    The Orff Approach of music education uses very rudimentary forms of everyday activity for the purpose of music creation by music students. The Orff Approach is a "child-centered way of learning" music education that treats music as a basic system like language and believes that just as every child can learn language without formal instruction so can every child learn music by a gentle and ...

  4. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  5. List of music video games - Wikipedia

    en.wikipedia.org/wiki/List_of_music_video_games

    Home: Band Hero: Neversoft Budcat Creations Vicarious Visions: PS2, PS3, Wii, X360, NDS November 3, 2009 (NA) November 6, 2009 (EU) November 25, 2009 (AUS): Home ...

  6. Category:Music generated games - Wikipedia

    en.wikipedia.org/wiki/Category:Music_generated_games

    Music-generated games are games in which the gameplay is generatively determined in a meaningful way by musical input. This is accomplished, in music-generated video games, by associating in-game elements such as landscape or enemy attack formations with elements from the musical input via waveform analysis algorithms .

  7. Music video game - Wikipedia

    en.wikipedia.org/wiki/Music_video_game

    Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release Real Sound: Kaze no Regret) in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. [citation needed]

  8. Transcendental Meditation in education - Wikipedia

    en.wikipedia.org/wiki/Transcendental_Meditation...

    [69] [70] In 2011 music mogul Russell Simmons announced plans to provide financial support to the David Lynch Foundation to teach TM at Hillhouse High School in New Haven, Connecticut. [71] The TM technique was taught to students at Norwich University, a private military academy, as part of a long-term study on meditation and military performance.

  9. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...