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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    Diagram of the inheritance and instance relationships between classes and metaclasses in Objective-C. Note that Objective-C has multiple root classes; each root class would have a separate hierarchy. This diagram only shows the hierarchy for an example root class NSObject. Each other root class would have a similar hierarchy.

  4. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design.

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    A sample UML class and sequence diagram for the Bridge design pattern. [3]In the above Unified Modeling Language class diagram, an abstraction (Abstraction) is not implemented as usual in a single inheritance hierarchy.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the above UML class diagram, the Colleague1 and Colleague2 classes do not refer to (and update) each other directly. Instead, they refer to the common Mediator interface for controlling and coordinating interaction ( mediate() ), which makes them independent from one another with respect to how the interaction is carried out.

  9. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    A sample UML class and sequence diagram for the Memento design pattern. [1]In the above UML class diagram, the Caretaker class refers to the Originator class for saving (createMemento()) and restoring (restore(memento)) originator's internal state.