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  2. Hyperball - Wikipedia

    en.wikipedia.org/wiki/Hyperball

    Electron User gave the "Golden Game" title to the Play It Again Sam 13 compilation containing Hyperball with an overall score for the collection of 9/10.Hyperball was given only praise in the review (although its high level of difficulty was noted) with reviewer Jon Revis concluding "Hyperball is one of the biggest and best versions of Breakout on the Electron, and a most worthy inclusion on ...

  3. Hyperball Racing - Wikipedia

    en.wikipedia.org/wiki/Hyperball_Racing

    The game set in a fantasy world with legends based on a place we know as Earth. It includes several race modes: Tutorials , Championship , Time trial and Quick race . The tutorials teach players how to race, shoot and defend themselves in the deep jungles of the world of Hyperball.

  4. Steve Ritchie (pinball designer) - Wikipedia

    en.wikipedia.org/wiki/Steve_Ritchie_(pinball...

    After 1981's Hyperball, Ritchie took a break from designing pinball games to design video games at his newly formed company, King Video Design. Devastator was the first 68000 microprocessor video game and it was a spectacular 3D flying-shooting game with remarkable graphics. Ritchie pioneered automated conversion of video-taped color images ...

  5. WDP (company) - Wikipedia

    en.wikipedia.org/wiki/WDP_(company)

    Not content with woodland tournament play, WDP pioneered the "arena" paintball concept, introducing what would be called "Hyperball" - a speedball arena field constructed from corrugated plastic pipe and designed for a much faster game format. [1]

  6. HyperBlade - Wikipedia

    en.wikipedia.org/wiki/HyperBlade

    HyperBlade is an action video game, depicting a futuristic sport in a futuristic world.The sport is a mutated version of hockey, played in an egg-shaped arena rather than on a flat field or rink, which is loaded with weapons and deadly traps.

  7. Action Max - Wikipedia

    en.wikipedia.org/wiki/Action_Max

    The gaming is strictly point-based and dependent on shot accuracy, and as a result, players can't truly win or lose a game. The system's post-launch appeal was limited by this and by the fact that the only real genre on the system were light gun games that played exactly the same way every time, [2] leading to its quick market decline. [5]

  8. List of pinball machines - Wikipedia

    en.wikipedia.org/wiki/List_of_pinball_machines

    Bell Games (Nuova 11) & NSM 1984 [309] [310] Cosmic Gunfight: Williams: June 1982 [311] Cosmic Pinball (Briarwood) Brunswick: February 1977 [312] Cosmic Princess: Stern Pinball (Allied Leisure Industries) August 1979 [313] Cosmic Wars: Coffee Mat 1978 [314] Cosmodrome: Bell Games (Nuova 11) 1980 [315] Cosmos: Bally: January 1969 [316] Count ...

  9. Bullet hell - Wikipedia

    en.wikipedia.org/wiki/Bullet_hell

    In 1993, the studio released Batsugun, an innovative game that, after the first level, featured increasingly complex and hypnotic bullet patterns. In order to make the game more fair to players, only a small part of the player's ship served as the hitbox, rather than the entire vessel itself. This remains a tenet of bullet hell shooters ...