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  2. The Binding of Isaac (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Binding_of_Isaac...

    Gameplay screenshot of The Binding of Isaac, showing Isaac attacking (center) and two enemies (top left and top right). The Binding of Isaac is a top-down dungeon crawler game, presented using two-dimensional sprites, in which the player controls Isaac or other unlockable characters as they explore the dungeons located in Isaac's basement.

  3. The Binding of Isaac: Rebirth - Wikipedia

    en.wikipedia.org/wiki/The_Binding_of_Isaac:_Rebirth

    Gameplay of The Binding of Isaac: Rebirth with the Repentance DLC, showing the player using the Isaac character to fight enemies in the "Downpour" floor. Like the original, The Binding of Isaac: Rebirth is a top-down 2D game in which the player controls the boy Isaac, amongst thirty three other unlockable characters, as he traverses the basement and beyond, fighting off monsters and collecting ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.

  5. The Binding of Isaac: Four Souls - Wikipedia

    en.wikipedia.org/wiki/The_Binding_of_Isaac:_Four...

    The Binding of Isaac: Four Souls is a card game designed by Edmund McMillen, with additional designs by Danielle McMillen and Tyler Glaiel. Based on the indie video game The Binding of Isaac, players control one of several characters - Isaac, Judas, Maggy, or Cain (and others) - as they defeat bosses to collect Lost Souls. Each character has ...

  6. D6 System - Wikipedia

    en.wikipedia.org/wiki/D6_System

    The exact number of character points that may be spent is limited by the quantity possessed by the character, and the situation that they are used in, with two being the typical limit. Each character point spent adds an extra wild die to one skill or attribute roll. A roll of one has no negative effect with wild dice generated from character ...

  7. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    Dice pool systems generally use a single size of die, the most common being six-or ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such as Deadlands). While such games may require different sized dice for different rolls, the dice in a ...

  8. One-Roll Engine - Wikipedia

    en.wikipedia.org/wiki/One-Roll_Engine

    The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game Godlike. [1] The system was expanded upon in the modern-day sequel, Wild Talents, as well as the demonic supervillain game Better Angels, the Film Noir game A Dirty World, the heroic fantasy game Reign, and the free horror game Nemesis.

  9. Four-sided die - Wikipedia

    en.wikipedia.org/wiki/Four-sided_die

    Four-sided dice were among the gambling and divination tools used by early man who carved them from nuts, wood, stone, ivory and bone. [2] Six-sided dice were invented later but four-sided dice continued to be popular in Russia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae. [3]