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  2. Cogstate Brief Battery - Wikipedia

    en.wikipedia.org/wiki/Cogstate_Brief_Battery

    The 15-minute assessment consists of four cognitive and neuropsychological tests: Detection, Identification, One Card Learning, and One Back. [5] Each test measures functions in areas such as attention, visual learning, and working memory, [6] and is designed specifically for repeated assessment.

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Boom-O - Wikipedia

    en.wikipedia.org/wiki/BOOM-O

    Each player is dealt 7 cards and three time bomb cards called "lives". Most of the cards in the deck either increase or decrease the timer total of points in the game. Other cards in the pack include similar Uno commands such as Skip, Reverse, Draw 1 or 2 and Trade Hands. Players put down one card per turn attempting to decrease the number of ...

  5. Poker tools - Wikipedia

    en.wikipedia.org/wiki/Poker_tools

    Programs which produce Game Theory Optimal (GTO) solutions for some variants of poker. Most commercially available programs solve Heads-Up No Limit Texas Holdem with some predefined betting structure. Online poker sites often forbid use of solvers in-play, but allow them as a learning tool.

  6. Leitner system - Wikipedia

    en.wikipedia.org/wiki/Leitner_system

    All cards in Deck Current are done at every learning session. If a learner is successful at a card from Deck Current, it gets transferred to the deck that begins with that session's number. For example, if this is session 0, a successful card in Deck Current moves to box 0-2-5-9; If this is session 3, a successful card from Deck Current moves ...

  7. Attention Is All You Need - Wikipedia

    en.wikipedia.org/wiki/Attention_Is_All_You_Need

    A key breakthrough was LSTM (1995), [note 1] a RNN which used various innovations to overcome the vanishing gradient problem, allowing efficient learning of long-sequence modelling. One key innovation was the use of an attention mechanism which used neurons that multiply the outputs of other neurons, so-called multiplicative units . [ 11 ]

  8. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  9. Pot odds - Wikipedia

    en.wikipedia.org/wiki/Pot_odds

    Pot odds are only useful if a player has enough equity.Equity is the chance a player has to win the hand at showdown.It is calculated as the fraction of remaining cards in the deck for each remaining street (sequential card being dealt, e.g. turn, river) that can give a player the winning hand.