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  2. Mordenkainen Presents: Monsters of the Multiverse - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen_Presents:...

    On the changes to player races, Stretch wrote, "one of the major things that you'll notice picking up this book is that a lot of the greater context about a race and its history in the world is no longer included, what was previously almost a page worth of information teaching you about a race's place in the world is now a brief paragraph.

  3. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    I was expecting only a few, but there are seven new (well five, if you're counting downloadable supplements) races and six monster races. The angelic Aasimar are more fleshed out here than in the Dungeon Master's Guide, and the huge, mountain-dwelling Goliaths are no longer relegated solely to the downloadable Elemental Evil Player's Campaign ...

  4. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  5. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    Cameron Kunzelman, for Paste, wrote that "on one hand, I don’t think that Mordenkainen’s Tome of Foes is a bad sourcebook for D&D. It has lots of great information about the different playable species of the game, their pantheons of good and evil gods, and solid explanations for how those gods impact the long and short term lives of those ...

  6. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  7. Eberron: Rising from the Last War - Wikipedia

    en.wikipedia.org/wiki/Eberron:_Rising_From_The...

    Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".

  8. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    While many still see the idea of 'race' in Dungeons & Dragons as problematic, Explorer's Guide to Wildemount at least removes one of the most problematic aspects of that part of D&D". [37] James Grebey, for Syfy Wire , also highlighted that the book "adds some nuance to one of the most harmful tropes in D&D " and "crucially, while there are bad ...

  9. Half-elf (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Half-elf_(Dungeons_&_Dragons)

    [30]: 25 Unlike the half-orc, the half-elf does not originate from any monstrous races and their description stresses this race's "fluidity, flexibility, and adaptability" while the description of the half-orc stresses barbarism and inherited rage from the monstrous orc parent – both are considered half-human but half-orcs are "understood as ...