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For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability 1 / 1,296 ), while a roll of 18 results if any three dice are 6 (probability 21 / 1,296 ...
A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.
A come-out roll of 2, 3, or 12 is called "craps" or "crapping out", [3]: 76 and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.
a single roll bet for 2 or 12 hi-lo-yo a single roll bet for 2, 11, or 12 high A bet on or roll of 12, also see boxcars hop A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways horn A divided bet on the 2, 3, 11, 12 horn high A horn bet with addition units going to a specific number.
dice cup A cup used to shake and roll the dice. [11] die, dice A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice. division Same as quadrant. [2] doubles See doublet. doublet Two dice each with ...
E.g. a roll of 2-2-4 gives the banker a point of 4. Note that one cannot set a point of 1 or 6, as those would result in an automatic loss or win, respectively (see above). Re-roll: If the dice do not show any of the above combinations, then the banker rolls again and keeps rolling until they get an instant win or an instant loss, or sets a point.
Four of a Kind: Four dice with the same number. Score: Sum of those four dice. Small Straight: The combination 1-2-3-4-5. Score: 15 points (sum of all the dice). Large Straight: The combination 2-3-4-5-6. Score: 20 points (sum of all the dice). Full House: Any set of three combined with a different pair. Score: Sum of all the dice. Chance: Any ...
[1]: 169 [2] They throw the dice again: if they roll the chance, they win; if they roll the main, they lose (unlike on the first throw); if they roll neither, they keep throwing until they roll one or the other, winning with the chance and losing with the main. The caster keeps their role until losing three times in succession. [3]