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FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine. FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the following components:
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
Moodagent (AI based emotion keyed playlist generator and app) Music information retrieval; Software effect processor; Sound Recorder (Windows) Impromptu (programming environment) Keykit; Max (software) [3] SynthFont (a MIDI to WAV converter-- Virtual Studio Technology instruments can be used instead of source files)
This version added real-time effects, VST3 support and a streamlined interface. A cloud audio sharing integration with audio.com is added. [61] 3.1 October 28, 2021 This version introduced clip handles, smart clips and playback looping. [62] In April 2022, an official Audacity app was added to the Microsoft Store. [63] 3.0 March 17, 2021
Rather, EAX can be seen as a library of sound effects written and compiled to be executed on a DSP instead of the CPU, often called "hardware-accelerated". The aim of EAX was to create more ambiance within video games by more accurately simulating a real-world audio environment.