Search results
Results From The WOW.Com Content Network
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
Components are a specialized case under the general delegation approach and meta-object protocol. That is, any complete component object system can be expressed with the templates and empathy model within The Orlando Treaty [2] vision of object-oriented programming. Entity: An entity represents a general-purpose object. In a game engine context ...
While the terms allude to the rows and columns of a two-dimensional array, i.e. a matrix, the orders can be generalized to arrays of any dimension by noting that the terms row-major and column-major are equivalent to lexicographic and colexicographic orders, respectively. It is also worth noting that matrices, being commonly represented as ...
When data objects are stored in an array, individual objects are selected by an index that is usually a non-negative scalar integer. Indexes are also called subscripts. An index maps the array value to a stored object. There are three ways in which the elements of an array can be indexed: 0 (zero-based indexing)
Effect of applying various 2D affine transformation matrices on a unit square. Note that the reflection matrices are special cases of the scaling matrix. Affine transformations on the 2D plane can be performed in three dimensions. Translation is done by shearing parallel to the xy plane, and rotation is performed around the z axis.
Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...
The camera matrix derived in the previous section has a null space which is spanned by the vector = This is also the homogeneous representation of the 3D point which has coordinates (0,0,0), that is, the "camera center" (aka the entrance pupil; the position of the pinhole of a pinhole camera) is at O.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.