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In January 2019 at CES, HTC unveiled the Vive Pro Eye, which adds built-in eye tracking. [43] On 11 May 2021, HTC unveiled the Vive Pro 2 , which upgrades its screens to 2448×2448 resolution per-eye (marketed as 5K resolution ), with a 120-degree field of view, 120 Hz refresh rate, and Display Stream Compression support.
During CES 2019 on January 7 HTC announced an upcoming virtual reality headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering. [13] [14] In December 2019, Facebook's Oculus Quest SDK gave developers access to dynamic fixed foveated rendering, allowing the variation in level of detail to be changed on the fly via ...
HTC Vive Pro 2 2021-06-04 Yes LCD 2448x2448 20.4 1:1 90 Hz 120 Hz ... Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller
The HTC Vive Pro Eye is also supported, enabling the use of eye presence in select avatars. NeosVR also offers support for hip and feet tracking, also known as 'full-body' tracking. Through inverse kinematics, the system calculates movement using up to eight extra trackers to replicate a person's physical movements in real-time.
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display (like a television) directly onto the retina of the eye.
It offers a resolution of 1920 × 1920 pixels per eye and features a 90 Hz refresh rate and a field of view up to 110 degrees. [1] At launch, the VIVE XR Elite was supported by a range of applications and games available on the HTC VIVEPORT platform. Titles available at launch included Hubris, Yuki, Maestro, Les Mills Body Combat, among others ...