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  2. Alhazen's problem - Wikipedia

    en.wikipedia.org/wiki/Alhazen's_problem

    Alhazen's problem, also known as Alhazen's billiard problem, is a mathematical problem in geometrical optics first formulated by Ptolemy in 150 AD. [1] It is named for the 11th-century Arab mathematician Alhazen ( Ibn al-Haytham ), who presented a geometric solution in his Book of Optics .

  3. Method of images - Wikipedia

    en.wikipedia.org/wiki/Method_of_images

    The method of images (or method of mirror images) is a mathematical tool for solving differential equations, in which boundary conditions are satisfied by combining a solution not restricted by the boundary conditions with its possibly weighted mirror image. Generally, original singularities are inside the domain of interest but the function is ...

  4. Householder transformation - Wikipedia

    en.wikipedia.org/wiki/Householder_transformation

    In linear algebra, a Householder transformation (also known as a Householder reflection or elementary reflector) is a linear transformation that describes a reflection about a plane or hyperplane containing the origin. The Householder transformation was used in a 1958 paper by Alston Scott Householder. [1]

  5. Algebraic geometry - Wikipedia

    en.wikipedia.org/wiki/Algebraic_geometry

    Algebraic geometry is a branch of mathematics which uses abstract algebraic techniques, mainly from commutative algebra, to solve geometrical problems.Classically, it studies zeros of multivariate polynomials; the modern approach generalizes this in a few different aspects.

  6. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group. The group has an identity: Rot(0). Every rotation Rot(φ) has an inverse Rot(−φ). Every reflection Ref(θ) is its own inverse. Composition has closure and is ...

  7. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.