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Portal was first released as part of The Orange Box for Windows and Xbox 360 on October 10, 2007, [50] [51] and for the PlayStation 3 on December 11, 2007. [52] The Windows version of the game is also available for download separately through Valve's content delivery system, Steam, [1] and was released as a standalone retail product on April 9 ...
Portal is a text-driven adventure with a graphical interface published for the Amiga in 1986 by Activision. [citation needed] The writing is by American author Rob Swigart, and it was produced by Brad Fregger. Ports to the Commodore 64, Apple II, and IBM PC were later released.
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
The AOL Desktop Gold Download Manager allows you to access a list of your downloaded files in one convenient location. Use the Download Manager to access and search downloads, sort downloads, web search similar items, and more. Open the Download Manager to access a download
Portal 2 is a first-person perspective puzzle game. The player takes the role of Chell in the single-player campaign, as one of two robots—ATLAS and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. Characters can withstand limited damage but will die after sustained injury.
The ARG's theme of potatoes reflected a part of Portal 2's story, in which GLaDOS is powered by a potato battery.. Potato Sack is an alternate reality game (ARG) created by Valve and the developers of thirteen independent video games to promote the release of Valve's game Portal 2, in April 2011.
The original context of "The cake is a lie" was to convey the message that a reward is being used to motivate Chell, the player character of Portal, without any intent of delivering. Early use of the phrase among Portal fans indicated a wry state of knowing; it represented a shared experience, and a way to flag down false sources of motivation. [1]
GLaDOS was written with the intent of making her more understandable and empathetic to players, making her villainy more tragic. Kim Swift, team leader of Portal, described her growth in the game as her becoming more and more human. The two-hour total playtime for Portal allowed the writers enough time to let players get to know GLaDOS. [32]