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  2. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...

  3. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    1,000,000 subscribers. Last updated: May 6, 2024. Khan Academy is an American non-profit [ 3 ] educational organization created in 2006 by Sal Khan. [ 1 ] Its goal is to create a set of online tools that help educate students. [ 4 ] The organization produces short video lessons. [ 5 ]

  4. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded ...

  5. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    1997; 27 years ago (1997) Written in. PHP, HTML and Adobe Flash. Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun ...

  6. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [45] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

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