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  2. Product rule - Wikipedia

    en.wikipedia.org/wiki/Product_rule

    In calculus, the product rule (or Leibniz rule [1] or Leibniz product rule) is a formula used to find the derivatives of products of two or more functions.For two functions, it may be stated in Lagrange's notation as () ′ = ′ + ′ or in Leibniz's notation as () = +.

  3. Vector calculus identities - Wikipedia

    en.wikipedia.org/wiki/Vector_calculus_identities

    2.3 Product rule for multiplication by a scalar. ... Download as PDF; Printable version; ... DCG chart: Some rules for second derivatives.

  4. Integration by parts - Wikipedia

    en.wikipedia.org/wiki/Integration_by_parts

    Integration by parts can be extended to functions of several variables by applying a version of the fundamental theorem of calculus to an appropriate product rule. There are several such pairings possible in multivariate calculus, involving a scalar-valued function u and vector-valued function (vector field) V .

  5. List of limits - Wikipedia

    en.wikipedia.org/wiki/List_of_limits

    In these limits, the infinitesimal change is often denoted or .If () is differentiable at , (+) = ′ ().This is the definition of the derivative.All differentiation rules can also be reframed as rules involving limits.

  6. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  7. Triple product rule - Wikipedia

    en.wikipedia.org/wiki/Triple_product_rule

    Suppose a function f(x, y, z) = 0, where x, y, and z are functions of each other. Write the total differentials of the variables = + = + Substitute dy into dx = [() + ()] + By using the chain rule one can show the coefficient of dx on the right hand side is equal to one, thus the coefficient of dz must be zero () + = Subtracting the second term and multiplying by its inverse gives the triple ...

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  9. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .