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Top Gear Pocket is a racing video game where the player drives rally cars through a series of tracks. As the player wins races, new cars and tracks are unlocked. [2] The game features a total of 14 cars and eight tracks. [3] Races can take place in cities, savannas, grasslands, and snowy trails. [3]
Top Gear Overdrive is a racing game released in 1998 for the Nintendo 64 and the sequel to Top Gear Rally.The game has support for high-resolution graphics if used with the Expansion Pak and features music from the band Grindstone.
MotorStorm are off-road racing games featuring different types of vehicles with their own strengths and weaknesses and tracks with different terrains which may either hinder the vehicles' handling or improve it. The central premise of the series was a gathering of off-road racing enthusiasts for an event entitled the "MotorStorm Festival".
Dirt Track Racing: Ratbag Games: WizardWorks Software: WIN 2000 Dirt Track Racing 2: Ratbag Games: Ratbag Games: WIN 2002-09-01 Dirt Track Racing: Sprint Cars: Ratbag Games: WizardWorks: WIN 2000 Dirt Trax FX: Sculptured Software: Acclaim Entertainment: SNES 1995-06 Dirty Drivin' Specular Interactive: Raw Thrills: Arcade 2011 Disc Drivin ...
Pages in category "Rally racing video games" The following 55 pages are in this category, out of 55 total. This list may not reflect recent changes. 0–9.
World Rally Championship (2001) – Cars, tracks and drivers from the 2001 World Rally Championship. WRC II Extreme (2002) – Cars, tracks and drivers from the 2002 World Rally Championship. WRC 3 (2003) – Cars, tracks and drivers from the 2003 World Rally Championship. WRC 4 (2004) – Cars, tracks and drivers from the 2004 World Rally ...
WRC 3: FIA World Rally Championship was released on the PlayStation 3, PlayStation Vita, Xbox 360 and PC on 12 October 2012 in Europe. It is the third installment in Milestone's rebooted WRC series and is the official video game of the 2012 FIA World Rally Championship, featuring cars and rallies from the 2012 season, including support categories.
Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race).