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A garbage can model of organizational choice. Administrative Science Quarterly. 17(1) p. 3 "In the garbage can model, on the other hand, a decision is an outcome or interpretation of several relatively independent streams within an organization." [1] Cohen, M. D., March, J. G., & Olsen, J. P. (1972). A garbage can model of organizational choice.
Together they published the paper; A Garbage Can Model of Organizational Choice. [4] The paper, since frequently cited, [5] describes the garbage can model, a model which disconnects problems, solutions and decision makers from each other. [clarification needed] This was a novel approach compared to traditional decision theory. [6]
The MSF was first proposed by John W. Kingdon to describe the agenda setting stage of the policy making process. [1] In developing his framework Kingdon took inspiration from the garbage can model of organizational choice, [2] which views organizations as anarchical processes resulting from the interaction of four streams: 1) choices, 2) problems, 3) solutions, and 4) energy from participants.
James Gardner March (January 15, 1928 – September 27, 2018) was an American political scientist, sociologist, and economist.A professor at Stanford University in the Stanford Graduate School of Business and Stanford Graduate School of Education, he is best known for his research on organizations, [1] his (jointly with Richard Cyert) seminal work on A Behavioral Theory of the Firm, [2] and ...
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Garbage Can Model, describes a model which disconnects problems, solutions, and decision-makers from each other. Principal–agent problem , concerns the difficulties in motivating one party (the "agent"), to act in the best interests of another (the "principal") rather than in his or her own interests
Chemical game theory is an alternative model of game theory that represents and solves problems in strategic interactions, or contested human decision making. Differences with traditional game theory concepts include the use of metaphorical molecules called “knowlecules”, [1] [2] which represent choices and decisions among players in the game.
There is also the group decision-making models such as the rational model, which focuses on economic perspectives and maximum utility; and, the garbage can model, an approach based on difficult problem identification and solutions under uncertain circumstances. [7]