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For Luxrender, fully functional exporters are available for Blender, Daz Studio; partially functional ones are available for Cinema 4D, Maya, SketchUp and XSI. [5] Luxrender is also fully supported as a production renderer in 3DS Max. [6] For LuxCoreRender, Blender is supported through the BlendLuxCore plugin. [7]
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
Countertop blenders use a 1–2 liters (4–8 cups) blending container made of glass, plastic, stainless steel. [1] Glass blenders are heavier and more stable. [1] Plastic is prone to scratching and absorbing the smell of blended food. [1] Stainless steel is preferred for its appearance, but limits visibility of the food as it is blended. [1]
Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer Ton Roosendaal.
The first multi-processor version of Cinema 4D is made available. 1997 The development of a production-level version begins, integrating the latest technologies. The last version of Cinema 4D for Amiga, V4.2, is released. The first production-worthy version is released — Cinema 4D XL V5. 1998 Cinema 4D SE V5 is released. 1999
Blender includes support for USD import and export as of Version 4.0. [8] [9] [10] Cinema 4D includes support for USD for import and export. [11] Houdini includes an implementation of USD, for purposes of format interchange and scene editing. [12] Autodesk Inventor – supports USD as of version 2023. Maya – supports USD as of version 2022.