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  2. Math Rabbit - Wikipedia

    en.wikipedia.org/wiki/Math_Rabbit

    The game takes place in a circus and teaches addition, subtraction, and counting in four different games, each of which with multiple difficulty settings. [1] [2] The game is for ages 4–8. [3] The four games are: Clown's Counting Games - the player is required to count with a number as a guide to pitch the tone of the musical instrument.

  3. Pinball Number Count - Wikipedia

    en.wikipedia.org/wiki/Pinball_Number_Count

    Pinball Number Count (or Pinball Countdown) is a collective title referring to 11 one-minute animated segments on the children's television series Sesame Street that teach children to count to 12 by following the journey of a pinball through a fanciful pinball machine.

  4. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  5. Kindergarten readiness - Wikipedia

    en.wikipedia.org/wiki/Kindergarten_readiness

    The BSRA is a widely used kindergarten readiness test that measures a child's exposure to concepts that support learning at school. It contains five subtests assessing knowledge of colors, letters, numbers/counting, size/comparisons, and shapes. Unlike a questionnaire, the BSRA is structured as a set of tests to be completed with the child.

  6. Cuisenaire rods - Wikipedia

    en.wikipedia.org/wiki/Cuisenaire_rods

    Cuisenaire rods illustrating the factors of ten A demonstration the first pair of amicable numbers, (220,284). Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on [1] way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors.

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.